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Christmas Station
This is a small and simple diorama project, created as a short exercise during the holiday period.
The goal was to quickly build a complete scene, focusing on stylized shapes, mood, and lighting, while keeping the workflow lightweight and efficient.
The project was completed in a couple of days and was intended as a quick personal piece rather than a full production project.


Workflow Breakdown
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Modeling: All assets were modeled in Blender, with a focus on clean stylized forms.
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Materials & Texturing: Material were created directly in Blender using shader-based texturing, without the use of external texturing software.
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Lighting & Rendering: Lighting setup and final renders were done in Blender, aiming to create a warm, cozy holiday atmosphere.
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