Headphones
For this project, I created a short commercial showcasing a pair of over-ear headphones, aiming to highlight my skills in 3D modeling, texturing, lighting, rendering, and video editing.

Workflow Breakdown
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Modeling: I carefully built the topology in Blender to ensure clean geometry and realistic proportions.
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Texturing: Using Substance Painter, I developed detailed textures and materials to bring the headphones to life. I also used Illustrator to create alpha maps for specific design details.
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Animation: The headphones were animated as a whole, with additional breakdown animations showing individual parts opening up to reveal their structure and functionality.
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Lighting & Rendering: I set up dynamic lighting and multiple camera angles to emphasize the product’s design and materials.
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Post-production: Finally, I composed and edited the final video in After Effects to create a polished presentation of the headphones.
The final result combines technical precision and visual storytelling, while the process images and renders show the model’s topology, textures, and lighting setups.
Here's some details.









