Micēlith
This project focuses on the 3D production of a character based on an existing concept, used as visual reference.
I handled the entire production pipeline, combining artistic and technical skills to achieve a cohesive and expressive result.

CONCEPT




Workflow Breakdown
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Modeling: The character was sculpted in ZBrush, with attention to anatomy, proportions, and surface details.
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Texturing: Textures and materials were created in Substance Painter to enhance realism and visual depth.
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Environment: The environment was assembled in Blender using existing assets, with full control over composition, layout, and scale.
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Posing & Detailing: The character was posed and enhanced with additional details, including spider webs, to reinforce the atmosphere and narrative of the scene.
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Lighting & Effects: Lighting, fog and particle systems were designed to support the scene’s mood and storytelling.
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Rendering & Editing: Final renders were produced in Blender and assembled into a short sequence using After Effects.
